We build iOS and Android apps for founders and businesses in Melbourne, and we start with strategy rather than screens. That means working out what the app has to do, who it is for, and what can wait, before anyone writes code.
Small in-house team, no offshore hand-off, and the people who scope your app are the people who build and ship it. You own the code, the accounts and the store listings at the end.
Book a discovery callWeb software can be corrected quietly. Apps cannot. Every change goes through a review process and then waits for users to update, so a wrong turn in the first version costs you weeks rather than an afternoon. That is the whole argument for doing the thinking up front.
We run discovery and planning sessions with you, keep the focus on the people who will actually use the app, and turn that into a roadmap that says what to build, in what order, and why. You go into the build knowing the features, the effort and the real cost. Read more about how we approach tech strategy.
For most products, one Flutter codebase gets you onto both platforms for close to the cost of one, and that difference is usually better spent on a second round of features than on a second codebase. Native earns its keep when you are leaning hard on platform-specific hardware, need the absolute best performance, or are building something the platform vendors treat as a first-class citizen.
We will tell you which case you are in rather than defaulting to whichever one suits us. If you want the longer version of this argument, we have written about native apps versus web apps, including when you do not need an app at all.
We set up the App Store Connect and Google Play accounts in your name, not ours, and handle the builds, listings, screenshots and review process. Store review is where a lot of first-time releases stall, usually over privacy declarations, account deletion, or sign-in requirements. We know what they check, so it is a scheduled step rather than a surprise.
We would rather point at numbers than adjectives. This is revenue our clients have earned through the software and apps we built for them.
The clearest example is AirVendor, where the mobile app and the web platform are the same product from the user's point of view: representatives check in on their phones, hospitals manage compliance in the browser, and both halves were built by the same team.
If you have a prototype from an AI tool or a previous developer, we look at it before quoting anything and tell you honestly what is worth keeping. That is a prototype rescue rather than a new build, and it is usually cheaper. If you are starting from nothing, an MVP build is the right entry point.
A focused first version of an app generally lands in the tens of thousands rather than the hundreds. The range is wide because the answer depends on how many things your app has to do. Scoping is what turns that range into a number you can plan around.
For most products, one cross-platform codebase in Flutter gets you onto both iOS and Android for close to the cost of one. Native makes sense when you are leaning hard on platform-specific hardware or need the absolute best performance. We will tell you which case you are in.
Yes. We set up the developer accounts in your name, handle the builds, the store listings and the review process, and make sure you hold the keys at the end of it rather than us.
A first release is usually around three months once strategy is done. What moves that number is scope, not effort, which is why we pin the scope down before quoting a timeline.