App development in Melbourne

We build iOS and Android apps for founders and businesses in Melbourne, and we start with strategy rather than screens. That means working out what the app has to do, who it is for, and what can wait, before anyone writes code.

Small in-house team, no offshore hand-off, and the people who scope your app are the people who build and ship it. You own the code, the accounts and the store listings at the end.

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What we build

  • Cross-platform apps in Flutter, one codebase on both iOS and Android
  • Native iOS and Android where the product genuinely needs it
  • The API and back end behind the app, usually Laravel, built by the same team
  • Admin tools so you can actually run the thing without calling us
  • Push notifications, in-app payments, offline handling and analytics from day one

Strategy first, and why it matters more for apps

Web software can be corrected quietly. Apps cannot. Every change goes through a review process and then waits for users to update, so a wrong turn in the first version costs you weeks rather than an afternoon. That is the whole argument for doing the thinking up front.

We run discovery and planning sessions with you, keep the focus on the people who will actually use the app, and turn that into a roadmap that says what to build, in what order, and why. You go into the build knowing the features, the effort and the real cost. Read more about how we approach tech strategy.

Native or cross-platform

For most products, one Flutter codebase gets you onto both platforms for close to the cost of one, and that difference is usually better spent on a second round of features than on a second codebase. Native earns its keep when you are leaning hard on platform-specific hardware, need the absolute best performance, or are building something the platform vendors treat as a first-class citizen.

We will tell you which case you are in rather than defaulting to whichever one suits us. If you want the longer version of this argument, we have written about native apps versus web apps, including when you do not need an app at all.

Getting into the stores

We set up the App Store Connect and Google Play accounts in your name, not ours, and handle the builds, listings, screenshots and review process. Store review is where a lot of first-time releases stall, usually over privacy declarations, account deletion, or sign-in requirements. We know what they check, so it is a scheduled step rather than a surprise.

What our clients' apps have done

We would rather point at numbers than adjectives. This is revenue our clients have earned through the software and apps we built for them.

$80,000,000
Revenue
created from OK200 apps & software
5,000
OK200 app users

The clearest example is AirVendor, where the mobile app and the web platform are the same product from the user's point of view: representatives check in on their phones, hospitals manage compliance in the browser, and both halves were built by the same team.

Already have something built?

If you have a prototype from an AI tool or a previous developer, we look at it before quoting anything and tell you honestly what is worth keeping. That is a prototype rescue rather than a new build, and it is usually cheaper. If you are starting from nothing, an MVP build is the right entry point.

App development in Melbourne: common questions

How much does it cost to build an app in Melbourne?

A focused first version of an app generally lands in the tens of thousands rather than the hundreds. The range is wide because the answer depends on how many things your app has to do. Scoping is what turns that range into a number you can plan around.

Should I build native or cross-platform?

For most products, one cross-platform codebase in Flutter gets you onto both iOS and Android for close to the cost of one. Native makes sense when you are leaning hard on platform-specific hardware or need the absolute best performance. We will tell you which case you are in.

Do you handle App Store and Google Play submission?

Yes. We set up the developer accounts in your name, handle the builds, the store listings and the review process, and make sure you hold the keys at the end of it rather than us.

How long does an app take to build?

A first release is usually around three months once strategy is done. What moves that number is scope, not effort, which is why we pin the scope down before quoting a timeline.

"We contracted with OK200 a few years ago to essentially be our outsourced IT department and it has been a soup to nuts excellent experience all the way through. I would highly recommend them and have done so."
Sean Naughton, Director, AirVendor

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